Label size:
Tasks
Import a calculation?
Start Manual mode blank, or pull in an existing player-count result as your starting point.
Display options
Player colors:
What's new
Build 20260902.2200
- Added Display options, where you can adjust displayed units, map label size, player colors, and switch between themes.
- Added a light theme for those who prefer a brighter color scheme (you heathens ;P).
- Adjusted secondary loot default values to better reflect the average in-game values.
Build 20260830.1230
- Improved the optimizer to favor Crisp items on multiplayer runs when different combinations have the same total value.
- Improved the optimizer to favor picking up fewer items when possible, instead of arbitrarily choosing between equally valuable loadouts.
- Added a display units toggle for switching between u, U, and %.
MORE
Build 20260830.0739
- Fixed missing and misaligned item labels on several floors of the map.
- Added Lockboxes 7 and 8 to the Vault and corrected the positions of Lockboxes 4–6.
- The Reset button now resets the calculator without reloading the entire page.
Build 20260828.2035
- Added Download all floors (2×2 high res) for high-resolution map exports of all floors in a single grid.
- Map item labels now have 3 size options, plus an option to disable labels completely.
- Updated the default player colors to be brighter, more saturated, and easier to distinguish.
- Added the ability to customize the color assigned to each of the 4 players.
Build 20250825.2245
- Added an option to deactivate all lockboxes, with the setting persisting across run resets.
- Item values are now rounded to end in $500 or $1,000.
- Increased the manual value adjustment step from $250 to $500.
How to use this tool
- Start a scope-out in the game and take pictures of the secondary loot, as usual.
- In the tool, activate the same items that spawned in your scope-out. You can use List view or Map view, whichever you prefer.
- For the most accurate results, tap each item and adjust its value to match what's shown in-game. The default numbers are the average values from the game.
- Mark the Buyer's Request items. Raf texts you the list (2-3 items) when you enter the Kortz Center during the scope-out.
- Set your Difficulty and player count, then press Calculate loadout.
- In the results, use each player's Tasks button to assign who takes the Primary target, who opens Crisp, and who disables the alarm box.
- Don't like the automatic result? Turn on Manual mode and assign items yourself. You can start from a blank slate, or import the calculated loadout to fine-tune it instead. Try to stay under each bag's capacity; if you go over, the tool will outline the excess items in red and suggest which ones to drop.
Buyer's Request selected: 0 / 2–3
Difficulty:
Players: